Monday, 25 November 2024
News with tag Phantom Pain  RSS

From: www.gamesradar.com

The lost Kojima games we#39;ll never play

Added: 10.09.2015 19:00 | 100 views | 0 comments


I watched Silent Hills along with everyone else as it burst - Hindenburg-esque - into flames and crash-landed all over the internet. And despite my best attempts to plug that pyramid-shaped , it festers to this day. But what I didn't appreciate until recently is that the tragedy of Silent Hills and Kojima's unceremonious departure from Konami doesn't end there. It gets even worse.

Over the years, the prolific game designer has hinted at a handful of other ideas and projects he'd love to puruse. In fact, it was this hinting that landed him the ill-fated Silent Hills gig in the first place. But between his recent departure and Konami's... shall we say... new direction, it's unlikely any of these ideas will ever been seen or heard from again. Here's a look at what could have been:

Back in 2012, Konami held a special, Zone of the Enders-centric event in Japan where they 'Enders Project' was in development. The game would utilize the Fox Engine (which now powers Phantom Pain) and would be the Enders series' first major release since 2003's 2nd Runner. At the same event, the company also announced a release for the much-anticipated Zone of the Enders HD Collection, which would help kick off the hype train for Enders Project.

Except the exact opposite happened. One year later, Kojima went on his online radio show (because of course he has one) and announced Enders Project was scrapped. "Right now," Kojima said (via from the HD Collection, following his departure from Konami, and the series is quietly fading into obscurity.

The Boss - mentor of Solid Snake's father, Big Boss - is one of the strongest, most complex characters in gaming. Hell, even Volgin is this idea in a video interview about Metal Gear Rising, stating "I had several ideas for a game featuring The Boss and the Cobra Unit during the invasion of Normandy."

Ultimately, it was Metal Gear Rising that won out, but the idea of a Boss-centric Metal Gear obviously stuck with Kojima. In 2012, during a PAX Prime presentation, he that while he wasn't a "huge fan of spin-offs," a Metal Gear starring The Boss was still something he'd "definitely love to make." I imagine it as Saving Private Ryan except Tom Hanks is a woman and her teammates include a dude who controls bees and someone who talks to ghosts. This would also be a great opportunity to showcase the Philosophers, an organization who immense capital fueled the plot of Snake Eater.

Turns out Phantom Pain isn't the only open world Metal Gear game Kojima was interested in creating. Speaking at the 2015 Taipei Game Show, the developer he'd love to someday play an open-world version of Shadow Moses but that currently no developer had come forward offering to make it.

This builds upon comments Kojima made months earlier when asked about remaking his games. "Personally, I’m not too fond of remakes," he said (via ) "But I would have to go with MGS1. If it was going to be a remake, I wouldn’t want to make a standard remake, but something similar to Planet of the Apes: Bringing the best of the past to the present and doing something new."

Considering how many changes (read: ) the Metal Gear universe has undergone since 1998, the original Metal Gear Solid would gain a lot from an updated script that recognized everything that has happened over the years.

In a game filled with bizarre, creepy moments, Metal Gear Solid 3's '' minigame is one of the creepiest and most bizarre. It is presented as a dream sequence (or nightmare) that triggers after Naked Snake endures the game's infamous torture scene. Beaten and broken, he collapses on a cot in his prison cell, dozes off to sleep, and then everything changes. The player is now some sort of hook sword-wielding convict who butchers zombie police officers in a hack-and-slash minigame. Everything is desaturated and there's no music, which heightens the surrealness of this sequence. Eventually, after hacking up enough enemies, Snake stirs from his slumber.

Not much else is known about 'Guy Savage' or what it was supposed to become. The game was removed from later versions of MGS3, along with any references to it. Shuyo Murata, co-director on MGS4 and writer on MGS5, is goes, Guy Savage was actually a demo for a future Konmai game that was later canceled. Now (almost) all traces of the game have faded away, much like PT.

The smoldering embers of our once blazing passion for this Silent Hill reboot/revival/reimagining still smolder across the internet. Kojima. Del Toro. A dream team mashup of two offbeat visionaries tackling a series made famous for its mind games. We're talking Chrono Trigger levels of game developer collaboration here. And then it all went up in flames. A Scorched Earth policy that burned Silent Hills to the ground and took Kojima Productions along with it, searing away Kojima's name from Konami's recent history; a revisionist history.

The silver lining, at least, is that Hideo Kojima apparently still has a passion for creating things, as evidenced by this from the Metal Gear series and has even mentioned a passion for writing and making movies. Chances are, outside of a pachinko machine, the ideas in this list will likely never see the light of day. However, there are certainly more adventures to come from the original Big Boss.

Three Secrets in Metal Gear Solid V: The Phantom Pain You May Have Missed

Added: 10.09.2015 18:17 | 6 views | 0 comments


The fifth, and potentially final, installment into the Metal Gear Solid franchise has been out less than a week and yet somehow we have already managed to track down some interesting secrets; so here are three of my favourites that you may have missed.

From: n4g.com

Metal Gear Solid V: The Phantom Pain Review | TSA

Added: 10.09.2015 15:18 | 11 views | 0 comments


TSA: The Phantom Pain makes a major departure from the gameplay of the earlier home console games, but its brilliant for it. The story loses its momentum half-way through and the boss fights can fall flat, but those are minor points compared to the outstanding open world that has been created for you to play in and the freedom to do so.

From: n4g.com

Metal Gear Solid V: The Phantom Pain Review | Mouse N Joypad

Added: 10.09.2015 15:18 | 58 views | 0 comments


MNJ: I am a huge fan of the Metal Gear series and desperately wanted to love Metal Gear Solid V: The Phantom Pain but I have to admit to being turned off by the whole affair. The first five hours of gameplay were great, exploring the open world and building Mother Base was thrilling, but after that, it grew tiresome and became a grind. Performance issues with the frame rate kept pulling me out of the moment and long lasting server issues mean I have been unable to play the multiplayer at all. I had hoped that Hideo Kojimas final Metal Gear game would wrap up the franchise nicely but instead we have a disjointed and unfinished plot. With only three real boss battles, most of the gameplay comes down to a formulaic method of approach, survey, shoot. And that just isnt Metal Gear to me. The franchise ends, not with a bang, but a whimper, and that might just be the saddest piece of gaming news I have ever heard.

From: n4g.com

'Metal Gear Solid V' And 'The Witcher 3' Both Suffer From The Same Big Flaw

Added: 10.09.2015 14:20 | 14 views | 0 comments


Forbes: " The Phantom Pain is very much an RPG in a similar vein as The Witcher 3, even though it isnt labeled as such. And here is where we come to the flaw."

From: n4g.com

Metal Gear Solid V: The Phantom Pain review | Hooked Gamers

Added: 10.09.2015 14:20 | 20 views | 0 comments


HG: It's been 28 years since the release of the original Metal Gear for the MSX. PC and console gaming both has gone through rigorous evolution since. Along the way, many old series have died off, and many new ones have sprung up; but the Metal Gear series has carved its way from a niche following, to a household name.

From: n4g.com

Metal Gear Solid 5: The Phantom Pain Review | Gamerant

Added: 10.09.2015 13:20 | 7 views | 0 comments


GR: Metal Gear Solid 5: The Phantom Pain successfully translates the iconic stealth action gameplay that has defined the series into a massive open world adventure.

From: n4g.com

'Metal Gear Solid V' And 'The Witcher 3' Both Suffer From The Same Big Flaw

Added: 10.09.2015 13:17 | 5 views | 0 comments


Forbes: " The Phantom Pain is very much an RPG in a similar vein as The Witcher 3, even though it isnt labeled as such. And here is where we come to the flaw."

From: n4g.com

Metal Gear Solid V: The Phantom Pain review | Hooked Gamers

Added: 10.09.2015 13:17 | 6 views | 0 comments


HG: It's been 28 years since the release of the original Metal Gear for the MSX. PC and console gaming both has gone through rigorous evolution since. Along the way, many old series have died off, and many new ones have sprung up; but the Metal Gear series has carved its way from a niche following, to a household name.

From: n4g.com


« Newer articles Older articles »
advertising

Copyright © 2008-2024 Game news at Chat Place  - all rights reserved